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maou

There’s a thing about novel adap­ta­tions; the anime ver­sion can out­shine its manga ver­sion.  It applies to From the New World, and now I’m glad to see this new anime, Hataraku Maou-sama!, is rose above my expec­ta­tion set after read­ing its manga.

I like come­dies, espe­cially ones I can learn from.  After watch­ing a few episodes of Hata­maou, I came to real­ize the edu­ca­tional value is strong in this anime, in the sense of teach­ing peo­ple about the inevitable: mov­ing on from one MMO to the next.  (Ok, prob­a­bly more use­ful to vet­eran MMO play­ers than any­one else.)

con­tinue reading…

Mar­riage, friend­ship, hard­ship, loss of loved ones, sec­ond chance in life, pur­suit of hap­pi­ness… inter­wo­ven into a fairy­tale of love.  That’s how I would explain the award-winning indie game: To the Moon, by Free­bird Games, in a tweet’s length.  It’s a short game; took me only 5 hours to get to the end­ing.  For 5 hours of game­play, the game’s price tag isn’t exactly cheap; $10 for the game itself, and option­ally an extra $2.50 for the OST.  But if you seek a superb story–and more impor­tantly, a superb story telling expe­ri­ence; To the Moon is worth of every penny of your money and every sec­ond of your time.

con­tinue reading…

imagination

Look­ing back at the list of anime that I fol­lowed until the final episode, I should recon­sider my opin­ion that the anime indus­try is going down­hill.  Despite my lack of post of any­thing anime related, the past year con­tained titles that have kept me suf­fi­ciently enter­tained.  Maybe it is a pat­tern: most anime just don’t cross over from win­ter to spring sea­son.  Here are the ones that have con­cluded in the last two weeks.

On a side note, I am proud to declare this post is Spoiler Free.

con­tinue reading…

2013-03-24_00004

Nat­ural Selec­tion 2’s Steam free week­end has come and gone.  I’ve been hear­ing good things about this game for quite a while, so I tried it out.  Unfor­tu­nately, despite the inter­est­ing addi­tion to its core “team-play based  FPS” game­play, I iden­ti­fied a few issues that obtain­ing and retain­ing new play­ers (myself included) are made harder than what one would typ­i­cally expect.

con­tinue reading…

A fel­low gam­ing blog­ger posed an inter­est­ing ques­tion: DRM vs Piracy, which one is more harm­ful to devel­op­ers?  The post com­pared piracy to steal­ing and made a point with the recent Sim­C­ity launch drama.  Although a more rig­or­ous answer to the ques­tion is nearly impos­si­ble to deduce with­out the detailed analy­sis on sales num­bers, I shall steer my angle to a sightly tan­gent direction.

Yes, EA made a lot of peo­ple angry over the deba­cle.  Given that vir­tu­ally every PC game that has a sin­gle player com­po­nent will be released on pirate­bay in due time, sen­si­ble com­pa­nies will be sure to make sure that legit cus­tomer attempt­ing to play the game is no more dif­fi­cult than pirates who down­load the game and apply­ing crack.  Sim­C­ity failed such com­mon sense sim­ply because Maxis first built a DRM schema that requires an always-on con­nec­tion, and then rest of the game as a shell, call­ing it SimCity.

And they could have pulled it off, if not for their servers com­i­cally failed them.

I think they were embold­ened by Blizzard’s Dia­blo III’s “suc­cess”, but with­out con­sid­er­ing the genre dif­fer­ence between the two games: D3 has a much more sub­stan­tial mul­ti­player expe­ri­ence com­pare to the city sim­u­la­tor.  Pre­dictably, less peo­ple will com­plain once the login/authentication server starts to work again.  Peo­ple who wish to play PC games with total iso­la­tion from the Inter­net is increas­ingly a minor­ity due to the real­ity where wifi and cel­lu­lar net­works becom­ing a true omnipresent existence.

I’m not really against DRM when it’s done right.  Look at Steam; it’s the very embod­i­ment of sen­si­ble DRM for PC games that is liked by both play­ers and  devel­op­ers.  Because of this, Valve ranks #1 in my per­sonal “Rep­utable PC Gam­ing Com­pany List”, and I bet 93.57% of all PC gamers would agree with me.  (OK I made up the sta­tis­tics, but you get what I mean.)  So far I haven’t heard about any game requires Steam caused huge uproar of dis­con­tent on their launch date.

And to EA and those who wants to be like EA but will fail hor­ri­bly upon launch like Sim­C­ity did, my fol­low­ing advice should be taken with a grain of salt: get a f___ing clue.

Let me be prophetic and make a pre­dic­tion where more stu­dios will attempt to build DRM schemas dis­guised as games in the near future; the sad part is that they do it because they can afford the worst pos­si­ble back­lash from the play­ers.  It is more of a pain to see a beloved fran­chise to adopt such tac­tics.  But I still have hope; a hope that more less-known and hum­ble devel­op­ers to bring new blood into PC gam­ing with­out the toxic, moronic DRM.

And as play­ers, vote with your wal­lets should be a sim­ple yet pow­er­ful strategy.

PS: In case any­one don’t get the title…