
Official Sites: Nexon Korea(Korean), NHN Japan(Japanese), 盛大网络(Simpl. Chinese)
Developer’s site: EYEDENTITY Games(English)
Even though news says that Dragon Nest will schedule to hit worldwide market in 2009, actually believing a KRPG to hit worldwide market within a year of its official release requires a leap of faith that I did not have… furthermore, it’s Nexon we are talking about, lol. With this game being one of my 2009’s must-play action online RPG, I’m quite embarrassed to learn the news of Shanda has already started closed beta testing… yet it is impossible for me to get into the closed beta anyway since Shanda only accepted testers using China Telcom. Meanwhile, Hangame Japan’s official website for the game only has a splash flash animation (plus a development blog), and Nexon NA, according to presently still unconfirmable sources, may announce their plan on the last day of 2009. The rumor is convincing to a degree due to the fact if the “schedule” means real business to Nexon NA, then they’d have to say something before year 2009 is over, lol. Anyhow, assume the rumor is true, Dragon Nest is most likely the first of new generation of Korean online RPG to hit North American market.
Steparu’s Dragon Nest CBT1 (on Korean server) review is very resourceful if you want to know more about DN’s gameplay. The review covered three of the four classes currently in the game (with gameplay videos)… unfortunately I couldn’t find an in-depth cleric battle video on youtube. Hangame’s DN blogis in the process of releasing some interesting details on different classes and their skills… they’ve done warrior and mage; need archer and cleric now.
I noticed a number of similarities between this game and Tartaros Online… such as the size of party, instanced battle zone, and very limited character bank. Yet many other factors assured that DN will be a whole different experience compare to Tartaros. First and foremost, DN aims with a crosshair like in 1st or 3rd person shooter games; Tartaro’s aim is only two-dimensional, or simply said, pure directional. Thus, DN requires a much more precise aiming than Tartaros. The second difference from my observation is that in Dragon Nest, hostile encounters more often result in a more prologned engagement compare to Tartaros. It is more about keep from able to attack oneself than simply mobbing them… and probably because of the more restricted use of potions, people can’t spam AoE skills too much in DN as they can in Tartaros.
Back to chinese server’s closed beta. Apparently a GM is posting beta testing logs (#1, #2, #3). Ignoring the text doesn’t do much harm since only a few lines have things to do with the actual testing. Do attention to the screenshots though… as they appear to be in some kind of abnormally fantastic graphic quality that makes me wonder is it probable to play the game in such detailed mode.
