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Hav­ing the tam­ing part fin­ished for Gen­er­a­tion 8, it is only mat­ter of time when the entire generation’s main­stream quest is fin­ished.   I over­es­ti­mated the chal­lenge posed by the final boss and the fun of killing it…   But here, Taunes rid­ing his newest pet uni­corn in <SPOILER> is worth to see, at least. :p

With Nexon being sur­pris­ingly gen­er­ous, I reached lv70 for the first time on my char­ac­ter… never again this shall hap­pen, I assume, because I have no plan of pay­ing for dou­ble exp pots >.<

With G9’s arrival mate­ri­al­iz­ing just beyond the hori­zon, I have some­what final­ized my skill set–lastly, with rank­ing up my newest favorite skill.  Now, hav­ing achieved most of my goals in skills, pour­ing AP into Alchemy skill can be done with­out hesitation ^^

Thanks go to all who helped me with the final boss and more impor­tantly, I shall express my high­est grat­i­tude to peo­ple ran with me in Karu dun­geon for many times ^^

Here you see (the new) me with a fierce-looking boar, tamed.  I would like to con­grat­u­late myself for pass­ing the hard­est part of Gen­er­a­tion 8’s main­strem quest of Mabinogi.

It all started with the sim­ple and stu­pid mis­take I made when I ended my long absence from the game.  The plan was to rebirth as a female and bor­row a Rac­coon Cub Wiz­ard Suit from a friend… but then I for­got the fact that the suit requires age 17 to wear; the tragedy ensues when I rebirthed to an 11-year-old loli.

Six weeks of wait­ing is too long.  Mean­while I did my part in spam­ming Karu parts dun­geons and got 3 –cp enchants, and finally a female light armor with the 4th –cp enchant from (the god-knows-how-many-good-stuff-he-has) friend.  Then I looked like on the screen­shot, in a set that I call my sadis­tic “train­ing” suit. :3

con­tinue reading…

kusudayuniApart from being lazy and all, I find it dif­fi­cult to come up a topic and write about my mabi char­ac­ter.  Partly maybe because I’ve never been a real goal-oriented per­son both in and out­side of games… but of course, without goals there is no moti­va­tion, ergo, in order to have fun, some goals must be set, which most likely will be altered, delayed, and maybe even canceled.

It is even harder to have a long-lasting sense of achieve­ment in Mabinogi due to the game’s “open-ended” nature.  Finally, after fin­ished rank­ing some skill or obtained an item, the excite­ment comes as “oh good, I can work on the next thing now.”  This has been moti­vat­ing my char­ac­ter to move for­ward and become stronger; this also is a form of Greed… but as long as such greed exists, the game will still be fun.

Now, I shall be allowed to cel­e­brate my Fire­ball skill reached rank 9, at last!  It is a moment worth of just stop, look and enjoy!  Well… actu­ally, it’s a some kind of mile­stone for my char­ac­ter because now my Fire­ball is pow­er­ful enough to clear Ciar Advanced’s pole rooms.

Faster Ciar Adv = more lev­els = more AP = more skills can be ranked up.  Yay.  ThoughI think rank F Charge brought more change to my fight­ing style than my new weapon of mass destruc­tion :p

Next things on my ever­last­ing wishlist:

  • Get Tam­ing to R9 before it’s too late (it already is too late).
  • Get G7 quests done.
  • Get at least R5 smash
  • Keep rank­ing up Life skills and Pro­duc­tion skills
  • Final Hit, Charge, Arrow Revolver, Defend, #&%^(@#&%*(!@)
  • —Wall of the Unreachable—
  • <Insert last pos­si­ble goal here>


create_or_not

This was orig­i­nally writ­ten with the pre­vi­ous blog entry… but it would be off-topic, so I started a new one.
 
On topic of how impor­tant char­ac­ter cus­tomiza­tion is to an mmorpg… I’d say it’s fairly impor­tant to most play­ers look­ing for games to play, as now.  How­ever, I’m actu­ally trou­bled if this “fairly impor­tant” some­day may evolve into a “crit­i­cally impor­tant” ele­ment of rat­ing a game.  Remem­ber Dia­blo II? You “cus­tomize” your character’s equip­ment, and that’s it—gender is based on class, and you can’t see people’s face, and don’t even think about chang­ing your hair­style!  And then came to the games where almost every­thing of a char­ac­ter is cus­tomiz­able: not only face and hair; height, body com­po­sure, limbs etc can be tweaked by exact num­bers…
 
Should this be a trend?  In my opin­ion: no.  First of all, no mat­ter how much visu­ally appeal­ing a game may appear, with­out a sub­stan­tial com­pe­tent game­play, it will lose old play­ers fast.  Sec­ondly, “more ways of cus­tomize your char­ac­ter” does not equal to “visu­ally appeal­ing” as a whole.  I mean, when you cre­ate a char­ac­ter in a game, it is not meant to be a per­fect ide­al­iza­tion of your own image like you will live your sec­ond life, online, in that game.  To me, how much char­ac­ter cus­tomiza­tion each game needs is unique, and should fit the game’s atmos­phere over­all; of course, there are pure avatar “games” out there, but those are out of my area.  So gen­er­ally speak­ing, the degree of cus­tomiz­abil­ity should just make sense. 

con­tinue reading…

Loca­tion: Ciar Basic Dun­geon
Set­ting: When a party of 4 grad­u­ally reduced to party of myself solo –v–

mabinogi_2008_04_27_003

I saw some­body else did this and posted the screen­shot on Nexon’s Mabinogi forum.  I used Light­ning Bolt to make them fol­low­ing me around.  There are prob­a­bly other ways to do this such as using Windmill (?)