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Tag: CSM

The “Dis­graced” Mittani

The Eve Fan­fest, hosted by CCP, is a yearly offline gath­er­ing (and drink­ing) event in the city of Reyk­javik, Ice­land.  It’s always been sur­pris­ing for me, given CCP’s record of gen­er­at­ing “con­tro­ver­sies” among its play­ers, yet each year’s Fan­fest turned out to be a fab­u­lous expe­ri­ence for all: CCP, the atten­ders, and the ordi­nary play­ers and other media out­lets.  There was no real-life ver­sion of rant­ing thread­naughts at inter­ac­tions between the devel­op­ers and atten­ders, nor there was equiv­a­lence of Jita Protest at the con­ven­tion cen­ter (that I know of any­way).  It kinda makes sense, as who would really pay for a round trip to Ice­land to protest about a game that they would have stopped play­ing already.  Instead of the ten­sion between CCP and us Eve play­ers, we get excit­ing news about what’s com­ing to our beloved game–for exam­ple, Fan­fest 2012 has brought us one of the best Eve con­cept trail­ers.

The frag­ile tran­quil­ity has been bro­ken at this year’s Fan­fest.  To my sur­prise, though, not by a group of “bit­ter­vets” vent­ing their anger at CCP.  The offender is The Mit­tani, chair­man of the newly elected CSM mem­ber who received more votes than the next three can­di­dates com­bined, for his gross mis­con­duct  as he dis­played the other extreme neg­a­tiv­ity that this game’s com­mu­nity is often accused of–the sadis­tic wish onto another Eve player.

con­tinue reading…

As the late CCP RP fiasco calms down, July 2011 Pri­or­i­ti­za­tion Crowd­sourc­ing is open for votes from all cur­rent Eve play­ers.  The list of issues stays rather sim­i­lar from the pre­vi­ous Crowd­sourc­ing, just with a slightly dif­fer­ent set of rules.  The essence is still the same: choose only the “top/major” issues and leave the rel­a­tive minor ones alone to not dilute the strength of the votes.   Per­son­ally I don’t think the sys­tem is per­fect… but just like the rea­son why dif­fer­ent play­ers need to vote is every­one has their own per­cep­tion of what is better…

Although it is now pos­si­ble to sub­mit neg­a­tive vote on issues that one objects, I haven’t find any of the entries needs to be voted down.  In the end the fol­low­ing 9 issues have made it to my top list.

46. Funky POS rec­om­men­da­tion
68. Make guns con­tinue fir­ing at pre­vi­ous tar­get after reload
73. Mis­sions under review
85. Pos­si­bly Prac­ti­cal POS Per­for­mance Pro­posal
99. Save and Reuse Scan Probe Pat­terns
121. Sui­cide Gank­ing Part 3
141. User Inter­face — Big Wins, Fan Favorites and Low Hang­ing Fruit
143. War-dec Mechan­ics
166. Ship Crews

The list is a healthy mix of prac­ti­cal needed, log­i­cally pre­ferred, and immer­sion extend­ing changes which deserve some pri­or­i­tiz­ing.  Use this forum thread to sub­mit your vote!

update: It has con­cluded, and the results are posted.  Noth­ing is really sur­pris­ing other than “His­tory of who added/kick char­ac­ter from Cor­po­ra­tion” made it to top 10, which should be part of Cor­po­ra­tion and Alliance tool over­haul (CSM) pro­posal but for what­ever rea­son is not included.  The upcom­ing Mass Test­ing on Sin­gu­lar­ity server con­tains changes to dock­ing and undock­ing code, which is cer­tainly a response to the issue being on top of the vot­ing result.

I’m happy to announce that the polls for the sixth Coun­cil of Stel­lar Man­age­ment elec­tions are now open. There has been an unprece­dented level of cam­paign­ing going on, much of which can be seen in the Jita Park Speak­ers Cor­ner on the EVE Online forums. We cer­tainly encour­age you all to take a look and ques­tion the can­di­dates on the issues that mat­ter to you.

You can also see the sum­mary cam­paign mes­sages from each can­di­date on the vot­ing page. When you’re ready to vote or you want to see these sum­maries, head on over to the vot­ing page!

In the words of the leg­endary CCP Oveur:

“I don’t think any sin­gle exter­nal group has had such a strong influ­ence on CCP, EVE and how we work as a com­pany. And they are made stronger by your vote.”

The polls will be open for two weeks and will close at 23:59 on the 22nd of March. All pay­ing accounts that are older than 30 days at the time they vote are enti­tled to place a vote. Don’t miss your oppor­tu­nity to get your vote in, make sure your voice is heard!

- CCP Diagoras

Source

As a denizen of an MMO as large as Eve Online, never a prouder moment shall I now par­tic­i­pate in the most civil and con­struc­tive activ­ity to project my thoughts to the devel­op­ment of the game.  Real-life polit­i­cal views apart, Eve Online’s unique cul­ture man­i­fested a best solu­tion pos­si­ble to all play­ers who wish to have their voice heard.

To make things eas­ier, take a sur­vey here to find the can­di­date who share views on issue that are close to your answers.  Due to lim­i­ta­tion of ques­tion­naire itself, you should look at the first few “best match” can­di­dates and find those who marked a ques­tion as “impor­tant ques­tion” matches your own.  Some can­di­dates have ded­i­cated web­site for their cam­paign, so be sure to check that out as well.

To qual­ify for vot­ing I believe one’s account has to be a sub­scriber for over 30 days, or some­thing like that.

The vot­ing for Novem­ber 2010 Pri­or­i­ti­za­tion Crowd­sourc­ing is over and the raw results are out! Hav­ing played the game for few months now, I was pleas­antly sur­prised that the vot­ing is con­ducted as fre­quently as once every month. EVE Online is a game focus on a lot of politics–both in-game and out. Unfor­tu­nately, my account was too new dur­ing the time of the lat­est CSM elec­tion. But this time, I am proud to have exer­cised my polit­i­cal rights, tak­ing part in one of the few con­struc­tive out­puts of the game’s player­base collective.

Each voter was to choose 7 to 20 issues from a list of 203 items that were fil­tered by CSM. 3348 unique accounts have sub­mit­ted valid bal­lots… com­pare that num­ber to the aver­age 35~45k online accounts, I’d say the crowd­sourc­ing needs more publicity.

The fol­low­ing table is the top cat­e­go­rized results which have related items grouped together.

 

Item Count Score Popular Name
213 1373 3,050.21 39.69% Cat­e­gory: Send in the Drones (213) (includes Drone implants (CSM), Drone improve­ments (CSM), Drone pro­to­cols (CSM), Drone quirky behav­iour (CSM), Drone stance inter­face (CSM), Giv­ing car­ri­ers abil­ity to repair drones, Show Drone Dam­age in Logs (CSM), Show dam­aged drones in drone bay (CSM))
206 1328 2,889.82 38.39% Cat­e­gory: User Inter­face Improve­ment (206) (includes Com­mit to Fix­ing the UI (CSM), Easy over­load­ing tog­gle (CSM), Improve Over­load User Inter­face (CSM), UI Add sup­port for POS Mod­ule Sta­tus in Overview (CSM), UI Client remem­bers pass­words between ses­sion changes. (CSM), UI Improve­ment to “Change Clone Loca­tion”, UI chat chan­nel pilot list­ing (CSM), UI com­bat noti­fi­ca­tions (CSM), UI import/UI dis­tance sta­tus change (CSM), UI import/UI elec­tronic war­fare icons (CSM), UI import/UI hotkeys (CSM), UI minium size of HUD ele­ments (CSM), UI per­sonal assets (CSM), UI skills page issues (CSM), UI slash com­mands (CSM), UI vis­i­bil­ity sta­tus of mod­ules (CSM), User Inter­face — Big Wins, Fan Favorites and Low Hang­ing Fruit (CSM))
211 1184 2,585.21 34.23% Cat­e­gory: Aggres­sion Issues (211) (includes Aggres­sion timer length (CSM), Aggres­sion timer on gate acti­va­tion (CSM), Aggres­sion timer prob­lems (CSM), Dock­ing games fix (CSM), Dock­ing in Cap­i­tal Ships (CSM), Neu­tral orcas in high sec wars (CSM), Remote repair issues (CSM), Remote rep­ping and aggres­sion (CSM))
212 1029 2,227.49 29.75% Cat­e­gory: POS Mechan­ics (212) (includes Funky POS rec­om­men­da­tion (CSM), Mod­u­lar Star­base (CSM), Pos­si­bly Prac­ti­cal POS Per­for­mance Pro­posal (CSM), Pub­lic POS arrays (CSM), Unan­chor­ing aban­doned, offline POSses (CSM))
16 928 2,031.58 26.83% Assault Frigates 4th Bonus (CSM)
154 764 1,659.27 22.09% Shared Cor­po­ra­tion Book­marks (CSM) (includes Cor­po­ra­tion Book­marks (CSM))
208 777 1,634.54 22.46% Cat­e­gory: Bounty Hunt­ing (208) (includes Boun­ty­hunt­ing Improve­ments (CSM), Kill rights should be trans­fer­able (CSM))
207 718 1,571.17 20.76% Cat­e­gory: Mis­sions and Agents (207) (includes Dynamic Mis­sions (CSM), Dynamic Mis­sions Part 2 (CSM), Dynamic agent qual­i­ties (CSM), Make Cer­tain Fac­tions More Valid for Mis­sion Run­ning — Part 2 (CSM), Mis­sion monop­oly on stand­ing (CSM), Mis­sions under review (CSM), Spread­ing Out Mis­sion­run­ners (CSM))
6 715 1,538.51 20.67% Add the fea­ture of switch­ing char­ac­ters with­out rel­og­ging. (CSM)
22 690 1,512.25 19.95% Black Ops Improve­ments (CSM) (includes Black Ops Improve­ments Part 2 (CSM))
106 695 1,494.32 20.09% Make guns con­tinue fir­ing at pre­vi­ous tar­get after reload (CSM)
45 683 1,458.70 19.75% Destroyer Improve­ments (CSM) (includes Review destroy­ers (CSM))
205 564 1,192.78 16.31% Cat­e­gory: Cor­po­ra­tion Man­age­ment (205) (includes Cor­po­ra­tion and Alliance tool over­haul (CSM), His­tory of who added/kick char­ac­ter from Cor­po­ra­tion, Mod­i­fi­able cor­po­ra­tion orders (CSM), Over­haul of roles and grantable roles sys­tem (CSM))
113 532 1,166.71 15.38% Mod­ify or Remove Learn­ing Skills (CSM)
156 524 1,151.88 15.15% Ship Crews (CSM)
1 534 1,112.61 15.44% AFK/Busy/Available Indi­ca­tor (CSM)
124 507 1,040.92 14.66% Per­sonal hangar improve­ments (CSM)
145 457 1,013.26 13.21% Save and Reuse Scan Probe Pat­terns (CSM)
116 451 1,006.62 13.04% More cross­fac­tion ships (CSM)
13 477 981.56 13.79% Allow remote jump­clone removal (csm) (includes Remote jump­clone destruc­tion (CSM))
201 456 954.60 13.18% What­ever hap­pened to the indus­try expan­sion (CSM)
203 445 946.32 12.86% Wreck out­posts (CSM) (includes Destruc­tible out­posts (CSM))
129 423 882.36 12.23% Pre­vent cloaked ships in same gang/fleet from decloak­ing each other
210 413 839.09 11.94% Cat­e­gory: War Dec­la­ra­tions (210) (includes Mer­ce­nary imple­men­ta­tion (CSM), War-dec mechan­ics (CSM))
160 387 817.31 11.19% Show Implants on POD kill­mails (CSM)
24 332 747.81 9.60% Boost Nighthawk (CSM)
204 322 736.92 9.31% Cat­e­gory: Fac­tional War­fare (204) (includes Alliances and fac­tional war­fare (CSM), Alliances and fac­tional war­fare pt2 (CSM), FW Com­plex NPCs and Stand­ings (CSM), Fac­tion war­fare — allied forces (CSM), Fac­tional War­fare — CCP Inac­tion Towards Bugs/Exploits (CSM), Fac­tional War­fare — Com­plex Spawn­ing Part 2 (CSM), Fac­tional War­fare — Lack of Devel­op­ment Part 2 (CSM), Fac­tional War­fare — NPC Review (CSM), Fac­tional War­fare — Request for Infor­ma­tion (CSM), Fac­tional War­fare – Focus & Goals (CSM), Fac­tional war­fare — com­plex spawn­ing (CSM), Fac­tional war­fare — focus and goals (CSM))
21 361 733.21 10.44% Bat­tle Recorder (CSM)
20 331 728.61 9.57% Bal­ance self-destruction (CSM)
126 348 725.94 10.06% Plan­e­tary Inter­ac­tion Omnibus Pro­posal (CSM)

con­tinue reading…